Aside from the "casting crash" of the more modern RetroArch, it displays everything perfectly in widescreen without having to turn on the Widescreen Mode Hack, which misaligns the world. The displayed world was not aligning with the collision and geometry properly, and forcing 16:9 without the Widescreen Mode Hack turned on just stretched the 4:3 image which was ugly. However, I could not get the Widescreen Mode Hack to work properly. Downloading this mostly worked, the bug still happened but it happened much less frequently. I tried all sorts of things including downloading Kodokami's RetroArch file. I was having the exact same problem as VoShay, where I would cast an element and get stuck in the cast animation. If you have a particular bug in battle, this may help: In development.ĭgneo's 4K Gigapixel AI Upscaled backgrounds (not part of the demonstration to date, but may be of use):Ĭhrono Cross HD Installation Guide by legaiaflame See board (if locked, reach out to Kodokami). This can be done with different evolved forms to make a larger than normal Element Grid (Archangel has the largest). When you boot up, load up the unevolved Pip game first, evolve him, and then load up the real game. Secondly, one can keep two save files one with a normal game and evolved Pip, and one with a Pip almost ready to evolve. Firstly, one can simply never turn off the Playstation. Pip's character has a glitch where even if he evolves to Holy Beast or an Arch form, he loses the last two slots in his Element Grid if the Playstation console is turned off. Replaces the Wraith in the Viper Manor Sewers with the unused Wraith containing the Ghetz's Shirt drop. If green eyes are your preference, download that version here. They also completed a "Janus Edition" patch that differs from the Magil Edition only in eye color. See its segments at the following Youtube links: Inspired by the Springtime of Youth, FaustWolf experimented with dialogue editing and produced a short film to show off what is currently possible in regards to Chrono Cross editing. The Kajar Labs team responsible for ' Magus Unmasked previously completed a "Magil Edition" patch that edited Guile so that he resembled Magil from Radical Dreamers. Here's a preview so that you know what to expect from Magus Unmasked. Be sure to follow the readme step-by-step, because patching Playstation games is extremely tricky. The solution to Kato's dilemma may lie in the Darkness Beyondĭownload Magus Unmasked here. such a huge number of playable characters." This by no means suggests that a complete Guile-to-Magus storyline conversion will never come to fruition it merely means that a hacking project of far greater scope than this patch will be required to do justice to a Chrono Cross involving Magus. Once the Kajar Labs team behind this patch discovers how to edit stats and animations, these aspects will be incorporated into a new release of this patch.Īs for dialogue and storyline changes, we defer to Masato Kato's judgment that it is ".impossible to portray the relationship between Magus and Schala adequately in this game. Stats, tech & attack animations, and dialogue are not yet modified. The Magus Unmasked patch modifies Guile's model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger. Prizvel has restored the Chrono Cross debug room (which was cut in the final game), and has even added new functions! Be sure to read the readme. This page links to completed hacks and translations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |